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Old Jun 25, 2005, 02:03 PM // 14:03   #61
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Quote:
Originally Posted by Kashrlyyk
The rules they created say no level above 20! And they broke that rule with enemies!

Look at the game mechanics guide! They put a lot of thought in how to calculate the damage! And they broke their rules there, too!

And I want to know is it possible to get that damage via the game mechanics without cheating? What you describe is cheating in my eyes!
Simple. They are level 28 warriors. They have a strength of close to 20 (thus ignoring 20% of your armor) and have a hell of a lot of attribute points in axe attacks. I forget what their base damage range is, but the point is, they really only deal about double the damage that a normal maxed out level 20 Axe warrior can do. Your armor just sucks. I'm sorry.

As to breaking their rules, you forget that it's their rules for you. Not the rules that govern themselves. I remember the April BWE, with the level 36 Infernal Wurms...
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Old Jun 25, 2005, 02:17 PM // 14:17   #62
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Originally Posted by Kashrlyyk
The character, with which I first visited the underworld, had at least a AL of 30!

The Minotaurus used Sever Artery and dealt 519 damage! How is that possible?

Sever Artery doesn´t grant bonus damage.

The same reason Trakkanon(sp*been forever since I've mentioned that name) would beat groups down like they were made of paper.

End game monsters and bosses DON'T fool around.

I'm just glad all you need is an 8 man/women group to do these END game areas. LOL, ever hate standing there waiting to get 40+ people together?
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Old Jun 25, 2005, 02:43 PM // 14:43   #63
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Originally Posted by Studio Ghibli
No, no--it's not stupid trolling. Feel free to check the rest of my posts by clicking on my name and reviewing my previously posted threads.

EVERYTHING that could be said in a constructive way has been said, but the OP continues to come back with HOW IS THIS POSSIBLE?
You had only one post before this one! In that one you attacked the PUG and you attacked me! It was my first time in the UW, how should I have known!


Just looked into skill damage in the game mechanics guide! Sever artery doesn´t grant bonus damage! So the skill damage in the effective damage formula is the weapon damage! Assuming an armor of 60, he dealt with the skill an damage of 307. Which means his weapon needs to have at least a maximum damage of 192!

With no skill used he only dealt 60 damage, which didn´t mention before! Sorry! So with an armor of 60 the difference between damage with skill and without skill is a factor of 5!

If the 519 damage is the damage he dealt to me when he hit my AL 60 parts, the factor would be more than 8!

You can guess my question!
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Old Jun 25, 2005, 03:18 PM // 15:18   #64
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Originally Posted by Kashrlyyk
You had only one post before this one! In that one you attacked the PUG and you attacked me! It was my first time in the UW, how should I have known!


Just looked into skill damage in the game mechanics guide! Sever artery doesn´t grant bonus damage! So the skill damage in the effective damage formula is the weapon damage! Assuming an armor of 60, he dealt with the skill an damage of 307. Which means his weapon needs to have at least a maximum damage of 192!

With no skill used he only dealt 60 damage, which didn´t mention before! Sorry! So with an armor of 60 the difference between damage with skill and without skill is a factor of 5!

If the 519 damage is the damage he dealt to me when he hit my AL 60 parts, the factor would be more than 8!

You can guess my question!

Rofl, no offence, do you use exclaimation marks like this all the time? O_o And Jesus, why hasn't this thread died yet...


Anyway, from other MMOs I know that theres usually some sort of scale formula where if a mob is so many more levels above you, it will hit for a % more... to make mobs challenging as they should be

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I'm just glad all you need is an 8 man/women group to do these END game areas. LOL, ever hate standing there waiting to get 40+ people together?
Lord, I played EverQuest. . . Don't get me started.

Last edited by Porkchop Sandwhiches; Jun 25, 2005 at 03:21 PM // 15:21..
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Old Jun 25, 2005, 03:31 PM // 15:31   #65
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Originally Posted by Porkchop Sandwhiches
Rofl, no offence, do you use exclaimation marks like this all the time? O_o And Jesus, why hasn't this thread died yet...


Anyway, from other MMOs I know that theres usually some sort of scale formula where if a mob is so many more levels above you, it will hit for a % more... to make mobs challenging as they should be



Lord, I played EverQuest. . . Don't get me started.
It is easier to write an exclamation mark, than to write a point!

In all CRPG´s I played, max Level for you, was the max level for them!
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Old Jun 25, 2005, 03:35 PM // 15:35   #66
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Originally Posted by Kashrlyyk
The rules they created say no level above 20! And they broke that rule with enemies!

Look at the game mechanics guide! They put a lot of thought in how to calculate the damage! And they broke their rules there, too!

And I want to know is it possible to get that damage via the game mechanics without cheating? What you describe is cheating in my eyes!
- The cap only applies to players. Duh.
- No, they are just very strong. Think of it being the difference between a warrior using a 2-5 damage sword and a 15-22 damage sword with +15% all times on it.
- Uhh... Making them strong? This is self expanitory. Really, if you can't handle a challenge, then log off and never come back on.
- Anet is not bound to their rules. You are seriously mixed up; these are not laws at all.

Anyways, most player-characters can deal well over 200 damage to something with your AR. I've hit a bit over 300 damage with my axe warrior on a charr, which is about the equivalent of an Aataxe to your armor. I don't know how you got so far with 30al armor, but you should really get rid of the crap. Droknars forge armor only costs 1.5k, and if you can't afford that, you probably havent spent enough gold in getting the skills you need for the UW either.
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Old Jun 25, 2005, 03:53 PM // 15:53   #67
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The post above me is great ><

And look, did you know this about armor and take it into thought as you sat there trying to figure out how much something should hit you?

http://www.guildwarsguru.com/content...ide-id1156.php

If you got struck by one of the minos, more than likely it went for your chest, and if that chest piece was only you're 30 AL gear at the time... especially if that piece of armor that got struck didn't have any mods on it besides 30 AL, I can easily see why you got owned so badly.

There are also resists in this game. The only problem with this game is that all of you character stats like resistances are hidden from you. I would imagin certain types of armor resist certain weapon types better than others. Of course that's part speculation but, I don't see why not. With games there are formulas running around everywhere that you just don't see, and usually that the devs don't want to get into depth about.



No go buy some better armor, geesh. You'll live a lot longer, I promise.
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Old Jun 25, 2005, 04:20 PM // 16:20   #68
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Originally Posted by Porkchop Sandwhiches
The post above me is great ><

And look, did you know this about armor and take it into thought as you sat there trying to figure out how much something should hit you?

http://www.guildwarsguru.com/content...ide-id1156.php

If you got struck by one of the minos, more than likely it went for your chest, and if that chest piece was only you're 30 AL gear at the time... especially if that piece of armor that got struck didn't have any mods on it besides 30 AL, I can easily see why you got owned so badly.

There are also resists in this game. The only problem with this game is that all of you character stats like resistances are hidden from you. I would imagin certain types of armor resist certain weapon types better than others. Of course that's part speculation but, I don't see why not. With games there are formulas running around everywhere that you just don't see, and usually that the devs don't want to get into depth about.



No go buy some better armor, geesh. You'll live a lot longer, I promise.
Chest has been AL 60, because it is hit the most times! Gloves were AL 30!

Tried to calculate it and got the following:

Enemy: Lvl 28; Axe and Strength 20; Damage 28;

Me: AL 60

Without a critical hit, he should deal without a skill 62 damage! That fits!
When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519!
But that doesn´t fit the AL 60 calculation!

What factor am I missing?

A bonus to certain damage types is actually shown on the armor!

Last edited by Kashrlyyk; Jun 25, 2005 at 04:26 PM // 16:26..
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Old Jun 25, 2005, 04:37 PM // 16:37   #69
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Quote:
Originally Posted by Kashrlyyk
Chest has been AL 60, because it is hit the most times! Gloves were AL 30!

Tried to calculate it and got the following:

Enemy: Lvl 28; Axe and Strength 20; Damage 28;

Me: AL 60

Without a critical hit, he should deal without a skill 62 damage! That fits!
When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519!
But that doesn´t fit the AL 60 calculation!

What factor am I missing?

A bonus to certain damage types is actually shown on the armor!

Oh well does it matter WHY does it deal so much damage? The fact is that it DOES, and you have to plan your own game accordingly.

I have spent over 50 hours in the UW and have Never.Got.Hit.
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Old Jun 25, 2005, 04:48 PM // 16:48   #70
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Quote:
Originally Posted by Kashrlyyk
Chest has been AL 60, because it is hit the most times! Gloves were AL 30!

Tried to calculate it and got the following:

Enemy: Lvl 28; Axe and Strength 20; Damage 28;

Me: AL 60

Without a critical hit, he should deal without a skill 62 damage! That fits!
When I reduce the AL to 30 the critical damage goes from 177 to 268, but not to 519! He would need a max weapon damage of 54 to get to 519!
But that doesn´t fit the AL 60 calculation!

What factor am I missing?

A bonus to certain damage types is actually shown on the armor!
I don't no if this is true or not but try doubeling how much damage a max damage axe does (28*2 = 56) this works for reaching the extra damage. Your post didn't make much since to me but hey so I'm quite tired.

Who ever said that he had a weapon that you could get in game and not a +15% damage at all times custimized (+20% damage) axe.
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Old Jun 25, 2005, 05:03 PM // 17:03   #71
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Originally Posted by Kashrlyyk
But that doesn´t fit the AL 60 calculation!

What factor am I missing?
The fact that your AL was less than 30? If 519 was the highest damage you saw, and AL 30 was the lowest armor you had, all your calculations should be based on AL 30, not 60, otherwise you're just wasting time; unless you were also getting hits of 800+, it's pretty safe to assume the highest damage you saw was a hit on your lowest armor. So, why you persist in running the numbers based on AL 60 when in fact your armor (after armor penetration is taken into account) was obviously less than 30, I don't know.

I doubt you're considering all the possible weapon modifiers, either. +20% for customization is just the beginning...

Also, monsters from little grasping ghouls to big seige worms have skills of their own. Who knows what damage boosting stance this monster might have been using?
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Last edited by Dreamsmith; Jun 25, 2005 at 05:11 PM // 17:11..
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Old Jun 25, 2005, 05:36 PM // 17:36   #72
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Originally Posted by Dreamsmith
The fact that your AL was less than 30? If 519 was the highest damage you saw, and AL 30 was the lowest armor you had, all your calculations should be based on AL 30, not 60, otherwise you're just wasting time; unless you were also getting hits of 800+, it's pretty safe to assume the highest damage you saw was a hit on your lowest armor. So, why you persist in running the numbers based on AL 60 when in fact your armor (after armor penetration is taken into account) was obviously less than 30, I don't know.

I doubt you're considering all the possible weapon modifiers, either. +20% for customization is just the beginning...

Also, monsters from little grasping ghouls to big seige worms have skills of their own. Who knows what damage boosting stance this monster might have been using?
Normal damage against AL 60 without a skill was around 60 never above that!
Which would mean a max damage of the weapon of 28!
But the 519 with AL 30 requires a weapon damage of 54 and a critical and customised weapon!!!

I used customized weapom, critical hit and a strength of 20!

I did the calculation with lvl 60 because the formula should deliver the correct results for that AL!
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Old Jun 25, 2005, 05:41 PM // 17:41   #73
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The exclamation points everywhere are really annoying.
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Old Jun 25, 2005, 05:46 PM // 17:46   #74
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Originally Posted by dansamy
The exclamation points everywhere are really annoying.
Easier to write and thanks for that off topic!
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Old Jun 25, 2005, 06:21 PM // 18:21   #75
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the aatxe's don't use weapons, they punch you, and headbutt you, and stuff. :P My Ranger with highest level armor and no protective enchantments or buffs gets hit for 200+/ish damage.

Why does there have to be some crazy formula involved? They hit hard, and their eyes glow red, implement strategy!
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Old Jun 25, 2005, 10:00 PM // 22:00   #76
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Quote:
Originally Posted by Kashrlyyk
It is easier to write an exclamation mark, than to write a point!

In all CRPG´s I played, max Level for you, was the max level for them!
In response to the first statement, you have no idea how right you are; it -is- easier to use an exclamation point than to make a point, haha.

In response to the second, well, obviously, this CRPG has rules that are different.

Why isn't this thread dead yet?

They're undead. They're in the underworld. They're higher level. Your armor sucks.

End of story.

Get better tactics.

Stop posting like you have no idea what's going on.

!
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Old Jun 26, 2005, 10:48 AM // 10:48   #77
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Originally Posted by Studio Ghibli
In response to the first statement, you have no idea how right you are; it -is- easier to use an exclamation point than to make a point, haha.
looool! I really walked in that one! Mist! hadn´t laughed so hard in a long time!
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Old Jun 26, 2005, 11:59 AM // 11:59   #78
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Originally Posted by KitiaraBlueLady
I didn't find UW to be very challenging. You just have to communicate with your team and make sure they are all on the same page.

If you follow this strategy you should have no problem:

2-3 warrirors on the stairs spread out in a line, awaiting the ataxes. Then you have a Ranger with a good long range bow aggro the ataxes and bring them to the awaiting warriors on the stairs. As soon as you see the ataxes get close, your monks or whoever has some good protection buffs should lay them down on the warriors. The stairs are narrow enough so that if the warriors strike the oncoming ataxes they will bottleneck them, preventing them from reaching your more vulnerable teammates. Once you are through with the stairs, further on you will find several other very narrow places where you can repeat this tactic. I'm sure the Guild Wars designers put these bottlenecks in for a reason! (wink!)

You should have 1 healer monk and 1 protection monk as well, but if not just 2 regular healers should do the job. Its also nice to have a summoning necro who can provide bone horror/fiend meat shields as well. And finally 1-2 elementalists/mesmers putting down some AOE or in the case of mesmer anti warrior spells on the ataxes.

Furthermore, this game is all about finding a well rounded team that has members that compliment each other well. Don't just start up any random group. A team that is overloaded with one or 2 professions may do well against a couple of the types of creatures in the UW, but in the end they will inevitably get pounded by some other type of creature.

I personally never join a group that has 4 or more of any single profession for the later, more challenging missions of the game. The weaknesses always become apparent sooner or later, as opposed to a well balanced team that has all the different professions working in tandem.

Hope this helps.
Yes. Yes. Yes. Could you please tucker it on the entrance? So I dont have to exlain "bottleneck" and "bodyblock" all the time.

Fun story: 3 warriors on the stairs. all of them full with protective bond and lifebond. another healer watching them closely.
about 6 or 8 axes come running and start fighting the blocking tanks. suddenly, one tank leaves the line, and runs past the casters.
i dont know why, but we survived, just to be able to ask, why she would do it.... "i thought 6 axes were too much for me, and i should shake aggro..."
well. lets explain the whole concept again, then. ^^
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Old Jun 27, 2005, 11:48 AM // 11:48   #79
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I really don't think anyone is going to get anywhere explaining it to this guy his character may only have 30al but his skull seems to be 300al
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